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Max/MSP Tutorials

samplePlayer — An object for basic sample playback that illustrates using groove~ and various input devices

encapsulation — Examples of encapsulating patches into patchers and abstractions

MIDI examples — Tutorials on basic midi objects – using interfaces, etc.

moreEssentialObjects — Some more essential objects everyone should know

maxDataTutorials — Tutorials on basic objects for handling data – collections, tables, etc.

MSP-intro-tutorials.zip –  Basics of MSP signal processing objects – cycle~, line~, etc.

Granular Synth tutorials – Granular synthesis examples (you also need Nathan Woleck’s Granular Synthesis Toolkit

Programming Sound: Performance Tutorials


Sample playback examples – basic examples for using groove~, buffer~ and other sample playback objects.

samplePlayer — An object for basic sample playback that illustrates using groove~ and various input devices

randomProcesses1 — Basic random process examples

randomProcesses2 — More advanced random processes – Markovian, Fractal and 1/f noise, etc.

DSP examples – processing live input / pitch and amplitude tracking, etc.

Interfacing with the physical world:

arduino project

maxuino project (interfacing between Max and arduino)

my arduino examples interfacing / code

my maxuino examples extended examples using the maxuino/firmata code

Digital Interfacing Electronics (5 things you need to know)

Synthesis tutorials:

512 sample waveforms (various 512 sample waveforms for use with cycle~)

drones (various drone sounds good for use with Wave Table synthesis)

FM objects and demos

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